Live that feels live, at broadcast scale

What it does
SDI in. MoQ out.
Live that feels live, at broadcast scale, without rebuilding your chain.
SolidQ Encoding is a live encoder. It takes up to four broadcast SDI feeds, turns them into HEVC and H.264 streams with AAC-LC and Opus audio, and publishes them to a Media over QUIC (MoQ) relay.
Your viewers get less delay than with segment-based streaming, and relays still fan out to large audiences.
The problem
Your online viewers are watching the past
With HLS and DASH, viewers are 15 to 30 seconds behind the live picture. They hear the goal from the neighbors first.
Until now, faster streams meant giving up scale or paying for real-time infrastructure.

Why SolidQ
Closer to live, without starting over

Closer to live, at scale
Every viewer gets closer to live, while relays still fan out like a CDN.

Every stream from one signal
Every stream and audio track from the SDI signal you already have, in one step.

No big switch
It runs next to your HLS or DASH chain. Move audiences at your own pace, with a fallback that’s always there.
How it works
Publish once, relays fan out
One source. Several streams. One protocol.
SolidQ locks to your SDI signal, prepares the picture once and analyzes it once for scene changes. From that single source it encodes every version you need, with keyframes aligned across all of them, and publishes each video variant and audio track to your MoQ relay.
MoQ works with publish and subscribe: the encoder publishes once, relays fan out to viewers the way a CDN does, and each player subscribes to the track that fits its connection. SolidQ follows the current drafts of MoQ Transport, which the IETF is developing as a standard.
Key features
Built for people who run live channels
Four independent SDI channels
Restart one channel without touching the others. All inputs lock to one external reference signal.
Every version from one source
Each video version gets its own settings.
Aligned keyframes
Shared scene analysis aligns keyframes across versions, so players switch cleanly.
Keeps encoding when the network drops
Your encode keeps running, even when the network output is down.
Reviewed changes
Every configuration change is reviewed before it goes live, in a browser-based interface.
Measured on a running unit
20 hours running. Zero frames dropped.
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